Wednesday, December 15, 2010


this is a render for my cg final, I like the way it turned out so far

Saturday, December 11, 2010


here is a speed run of Starfall Alyssa's Adventure, a game i worked on as a sophomore at digipen institute of technology. Since there was only one character I was the only animator. I was required to do basic cycles and transitions for the main character. It really showed me the proper workflow for doing game animations. There were a few challenges, like the lack of animation blending, and general inexperience in the production pipeline. Even with the few problems we had I'm still glad I got to work on this project, it was a good experience.

Monday, November 29, 2010

A few doodles from my upcoming Short

Here are some designs for my up coming project involving a security guard, an alarm, and some wacky adventures.


Here is the walk cycle I did for the Juggernaut, He is the main boss for Lumen Lacuna, a game that I worked on last year. His main characteristic is that he has one really big arm which made it a lot of fun to play around with the physicality of the character.

Finally a post that has animations!!!!!

Here is the final I did for my animation class freshmen year, I animated the samurai on the left and Chase Lawhead animated the Samurai on the right. We both stuck to just silhouettes to keep the animation clear and simple.

Sunday, November 28, 2010

it's been a while

I haven't uploaded anything in a while, so I decided to update with some character designs I did a while back. I plan on putting up my animations soon, after all this is supposed to be an animation blog haha.

Sunday, May 9, 2010

hanzo and shogun

just a front and side view of hanzo and the shogun needs refinement but in time