Saturday, December 11, 2010
here is a speed run of Starfall Alyssa's Adventure, a game i worked on as a sophomore at digipen institute of technology. Since there was only one character I was the only animator. I was required to do basic cycles and transitions for the main character. It really showed me the proper workflow for doing game animations. There were a few challenges, like the lack of animation blending, and general inexperience in the production pipeline. Even with the few problems we had I'm still glad I got to work on this project, it was a good experience.
Monday, November 29, 2010
Here is the walk cycle I did for the Juggernaut, He is the main boss for Lumen Lacuna, a game that I worked on last year. His main characteristic is that he has one really big arm which made it a lot of fun to play around with the physicality of the character.
Here is the final I did for my animation class freshmen year, I animated the samurai on the left and Chase Lawhead animated the Samurai on the right. We both stuck to just silhouettes to keep the animation clear and simple.
Sunday, November 28, 2010
I haven't uploaded anything in a while, so I decided to update with some character designs I did a while back. I plan on putting up my animations soon, after all this is supposed to be an animation blog haha.