After going to arenanet for a portfolio review and talking to Peter Clark, I got some really good feedback on how to improve my portfolio. So this round, I'm taking a crack at the september 11 second club competition. I'm pushing the poses and trying to make my animations have more bang.
Monday, September 26, 2011
Thursday, September 8, 2011
Soldier Hit Blocking
School is starting back up, and in the fashion of the season I thought I would start a test animation. Loosening up the muscles and what not. Its only in blocking but I'm starting to get a feel for animation again.
Thursday, April 28, 2011
Tuesday, January 18, 2011
Flight cycle
here is an animation I did, the model is done by drew gamble and rigged by abraham huacuja.
I'm slowly but surely gathering the pieces to my demo reel, hopefully in a few winters I will have it completed. Here's to dreaming BIG!
I'm slowly but surely gathering the pieces to my demo reel, hopefully in a few winters I will have it completed. Here's to dreaming BIG!
Wednesday, December 15, 2010
Saturday, December 11, 2010
Starfall
here is a speed run of Starfall Alyssa's Adventure, a game i worked on as a sophomore at digipen institute of technology. Since there was only one character I was the only animator. I was required to do basic cycles and transitions for the main character. It really showed me the proper workflow for doing game animations. There were a few challenges, like the lack of animation blending, and general inexperience in the production pipeline. Even with the few problems we had I'm still glad I got to work on this project, it was a good experience.
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