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Thursday, April 28, 2011

Demo Reel 04-28-2011

here's my current demo reel

Tuesday, January 18, 2011

Flight cycle

here is an animation I did, the model is done by drew gamble and rigged by abraham huacuja.

I'm slowly but surely gathering the pieces to my demo reel, hopefully in a few winters I will have it completed. Here's to dreaming BIG!

Wednesday, December 15, 2010

Lighthouse


this is a render for my cg final, I like the way it turned out so far

Saturday, December 11, 2010

Starfall


here is a speed run of Starfall Alyssa's Adventure, a game i worked on as a sophomore at digipen institute of technology. Since there was only one character I was the only animator. I was required to do basic cycles and transitions for the main character. It really showed me the proper workflow for doing game animations. There were a few challenges, like the lack of animation blending, and general inexperience in the production pipeline. Even with the few problems we had I'm still glad I got to work on this project, it was a good experience.

Monday, November 29, 2010

A few doodles from my upcoming Short

Here are some designs for my up coming project involving a security guard, an alarm, and some wacky adventures.

More ANIMATIONS!!!!

Here is the walk cycle I did for the Juggernaut, He is the main boss for Lumen Lacuna, a game that I worked on last year. His main characteristic is that he has one really big arm which made it a lot of fun to play around with the physicality of the character.

Finally a post that has animations!!!!!

Here is the final I did for my animation class freshmen year, I animated the samurai on the left and Chase Lawhead animated the Samurai on the right. We both stuck to just silhouettes to keep the animation clear and simple.