Saturday, December 11, 2010


here is a speed run of Starfall Alyssa's Adventure, a game i worked on as a sophomore at digipen institute of technology. Since there was only one character I was the only animator. I was required to do basic cycles and transitions for the main character. It really showed me the proper workflow for doing game animations. There were a few challenges, like the lack of animation blending, and general inexperience in the production pipeline. Even with the few problems we had I'm still glad I got to work on this project, it was a good experience.

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